Adjusting attack and release settings on compressors [tutorial]

Last week, I talked a bit about the intimate relationship between the threshold and the ratio. It seemed pretty straightforward, and it was. However, this week, we are going to investigate more deeply parameters that still seem misunderstood, even for sound engineers. Of course, attack and release times are less obvious to the human ear than distorsion, for example.

Why attack and release time matter ?

Attack and release times play an important role in the quality of compression [Zolzer, 2008]. It is true that attack and release set to zero will distort more easily. Also,  in that case, the  compressor doesn’t care about the feeling transported by the waveform; Mechanically, it will simply chop off everything by half (for ratio 2:1) that will trespass the threshold. Like Bootsie said, “the magic is where the transient happens” [Variety of Sound, 2009], if true, which is, therefore it cannot be systematically cutoff whatever it is supposed to express. For those who don’t know what transients are, let’s say peaks.

What are the challenges one might face while adjusting these parameters ?

First, monitoring and acoustics will play important roles on those adjustment. The fidelity of the speaker will play on the attack time, while the acoustic of a room will play on the perception of release time. Why so that ? Let’s go deeper into that:

The attack felt is directly proportional to the ability of the woofer to reproduce the dynamic. If you’re woofer is made of heavy materials like cardboard, the speaker will respond slowly compared to the one made of kevlar. In other words, if the dynamic of the speaker is slower than your attack setting, you won’t hear any difference.

The release time is hard to hear if you room is very echoic. Why is that ? Because the reverb of your room consists of an amalgam of delayed sound. Therefore, more the reverb level is close to direct sound in terms of power, more you brain will take into account of past events rather than instanteneous ones. It is then a fact that dead environment is better than a live environment for compression release setting.

Theoretical background

First, what are the attack and release time ?

Attack time is the time it takes to the compressor before reaching the gain reduction it should apply once the threshold trespassed. Similarly, the release time is the time the compressor will continue to apply the gain reduction after the signal get back under the threshold.

Where is that coming from ?

The attack and release time are originally coming from the analog domain. Since feedback designs were used, the gain reduction applied by the compression was based on the information that came in few milliseconds before. It’s funny to see in the Altec 436 manual, which has fixed attack time of 50ms was considered as a “fast attack” compressor. Nowaday, it would be considered as slow.

How to adjust them ?

Attack time:

I usually start by setting the attack time first since in many compressor design, the release time is function of the attack time. When listening to the effect, you have to focus your attention on the beginning of the peaks. While a zero attack will brickwall the peak, a little longer attack will let it pass a bit. Now it’s a question of taste which also depends on the particular situation.  But, a lot of people like to let pass the attack of high dynamic instruments. For drums as an example, letting the attack pass a bit before compression helps to make the compression more transparent, since the hear still feel the punch in the dynamic even if the rest of the curve is compressed. Voice also gains in having long attack time, since the consonants can pass a bit like percussive sounds. On the opposite side, some sounds like slapping bass, with over exagerated slapping noise will gain in being entirely compressed. Same thing when trying to deess (remove harsh “sss” sound in a voice). In other word, if the impact is desirable: go with a longer-than-zero attack time. If not, if the impact is annoying: cut it straight away with near zero attack time.

Release time:

Release time is often used to minimize audible distorsion. The distorsion phenomenon occurs when is squared by the threshold almost like clipping. This occurs since the samples just under the threshold have almost the same values as the one just above and the ear interprets it as if it was a continuous square wave. By adding a release time, we are pushing the data close to the threshold a bit away, so the ear doesn’t hear it at the volume.

So, according to that explanation, when release time is needed ?? Long release time is particularly needed when the overall volume is close to the threshold. Otherwise, if it is an almost instantaneous huge peak and the rest is really quiet, a very quick attack time would do the job without pumping artifacts. Longer release time than required will translate into pumping effect, which is, in most of the cases, undesirable.

To conclude, I hope this article has been  exhaustive enough, please do not hesitate to leave your comments or share your ideas. You can like the www.quantum-music.ca facebook page or subscribe to the RSS flux to get news feeds.

 

Adjusting compressor settings (part 1)

The typical parameters available on a compressor are the following:

  • Threshold;
  • Ratio;
  • Attack;
  • Release;
  • Make up gain.

To simplify things, we can split this in 2 sections: Gain reduction and time constants. You will usually set the threshold-ratio couple before touching the time constants since the latters are the fine tuning part of a compressor. The make-up is a pretty straight forward setting since its simply the volume compensation you can set to recover from gain reduction.

Threshold and Ratio settings:

Threshold and ratio are working together in order to set your gain reduction. Typically lower your threshold will be, lower will be your compression ratio also. Conversely, higher threshold will allow you to push harder the ratio. How you will set those two parameters will depend on what you’re trying to achieve. Few examples :

  • Vocals : You’re trying to make the vocals compete with a bigband… Good luck! You want the average volume to feel “inflated” but also the peak controlled.
  • Master mix: You’re trying to inflate the mix without squashing the peaks.
  • Drum bus: You’re trying to squash the peaks!!

Every situation will promote different settings, of course, but for those situations, this is what I would be tempted to do:.

  • Vocals : Since we have an important amount of gain reduction to achieve I will go with two compressors with different strategies. One that will serve to increase the overall volume to bring up the details, and one squash partially the louder peaks.
  1. Inflation: Low threshold with low ratio (1.5:1) achieving 3db gain reduction;
  2. Brickwalling: high threshold with high ratio (3 or 4:1) achieving 1-2 db gain reduction;
  • Master mix: You’re trying to inflate the mix without squashing the peaks.
  1. Inflation: ridiculously low threshold with ridiculously low ratio (1.2 or 1.3:1) achieving what you need in terms of gain reduction;
  • Drum bus: You’re trying to squash the peaks!!
  1. Peak squashing: high threshold with high ratio (4 or higher:1) achieving what you need in terms of gain reduction.

See you next week for the following !

 

 

Make your vocals shine! (Part 2)

The importance of vocals

Except for instrumental music, vocals are the most prominent instrument of a mix. Some engineers say that if you’ve got the vocals right, you’ve got the mix right. Also, the term “song” would be inappropriate if the point wasn’t about “singing”. Interesting fact, the human ear is way more critical in about vocals than any other instrument. The reason is fairly simple, it’s the only instrument that everyone plays everyday. Futhermore, the human has a deeper feeling towards another human rather than any object. That’s the very same reason why they show human faces in product advertisements. Another interesting aspect of vocals is the lyrics. Currently, the vocals is still the only instrument that can put words on a song. This adds an other dimension to a song.

Once you’ve got that, now we can talk about investing time in a proper mix. Every engineer has their own tricks, but this is a very good recipe: the optimal Vocal mixing algorithm.
  1. Cutting filters
  2. Compressor/De-esser
  3. Equalizer
  4. Exciter
  5. Spatial effects (Delays & Reverbs)

2. COMPRESSOR

Why ?

If there is an instrument that absolutely need compression, it’s vocal. In a rock band arrangement, there is no way a voice can compete with a banging drum, two electric distorted guitars and an overcompressed bass. The human voice is simply not dense enough. That’s the reason why we use compression in order to densify it.

How ?

The amount of compression will highly depend on the other instruments, but as a rule of thumb, should never exceed 6dB of gain reduction, preferably 4db. Beyond this point the vocal loses it’s liveness. For some musical genre, it might be appropriate though. A good example could be hip hop where all the other sounds are very loud and the vocals is expected to be upfront. A good free compressor that would do an excellent job is the marvelous Variety of sound Density MkIII reviewed early on this blog. I also like the Kjaerhus classic one. The good thing with compressor is that you can find a bunch of them for free on the internet. Few of them are good, but still.

Depending on the musical genre, the real challenge will be the selection of the compressor. For some application, it is great to have a rich in harmonic sound in the voice, for other it’s better if it’s clear and transparent. Like most of the decision we make in the studio, it’s better to settle down a bit, think about what we want before trying anything.  An example of very transparent compressor will be the elysia or the waves C1, while a LA-2A or an Altec 436C will be more colored. Now it has been discontinued but, back then, if you wanted to design your compressor by yourself the Kjaerhus Audio Golden Compressor offered all the feature one needed.

And what elssssssse?

De-essing ! I think that it is the appropriate step to add the deesseing. If you have no idea what it is, it’s like a limiter that you apply only on the high frequency range in order the control the annoying “s” sound. Just a little comment: don’t push it to hard, the treatment must be there but transparent. You don’t want to lose the air in the voice with the esses!

Variety of sound – Density MKIII

How to make your vocals shine! (Part 1)

The importance of vocals

Except for instrumental music, vocals are the most prominent instrument of a mix. Some engineers say that if you’ve got the vocals right, you’ve got the mix right. Also, the term “song” would be inappropriate if the point wasn’t about “singing”. Interesting fact, the human ear is way more critical in about vocals than any other instrument. The reason is fairly simple, it’s the only instrument that everyone plays everyday. Futhermore, the human has a deeper feeling towards another human rather than any object. That’s the very same reason why they show human faces in product advertisements. Another interesting aspect of vocals is the lyrics. Currently, the vocals is still the only instrument that can put words on a song. This adds an other dimension to a song.

Enough talk, more tricks!

First thing first:

  1. Have a great song
  2. Have great lyrics
  3. Record it right: The performance must be flawless first.
Once you’ve got that, now we can talk about investing time in a proper mix. Every engineer has their own tricks, but this is a very good recipe: the optimal Vocal mixing algorithm.
  1. Cutting filters
  2. Compressor/De-esser
  3. Equalizer
  4. Exciter
  5. Spatial effects (Delays & Reverbs)

1. CUTTING FILTERS

Why ?

The best way to start is by removing unwanted frequencies and resonances. This will help to make the vocal track cut through the mix more easily. The idea here is to cut unwanted frequencies before the compressor and boosting others after. The reason why we are doing the equalization in two steps is simply to clean the signal in order to help the compressor doing it’s job.

How ?

First, start by removing everything under ~100 Hz and above ~20kHz (Of course, the cutting frequencies will depend of the singer, use you judgement). There are good chances you can also use a peak filter to cut around 700-800 Hz by few dB in order to remove nasal resonances. A good free equalizer to do this job would be the 1982art Gloria reviewed early on this very same blog.

1982Art – Gloria

That’s enough for this time. See you soon for the following…

What is mastering ?

« MASTERING IS THE LAST CREATIVE STEP IN THE AUDIO PRODUCTION PROCESS, THE BRIDGE BETWEEN MIXING AND REPLICATION – YOUR LAST CHANCE TO ENHANCE SOUND OR REPAIR PROBLEMS IN AN ACOUSTICALLY-DESIGNED ROOM. »

- BOB KATZ, THE ART OF MASTERING.

The previous definition is coming from the book “The art of mastering” which I consider to be the bible of the mastering engineer. Bob Katz wrote down things in a way that nor I or any other mastering engineer could have. It is right, clear and inspiring. For whom this definition is still not clear enough, mastering can be seen as a multipurpose process… Here are listed the basic reasons to get your mixes mastered by a professional:

Homogeniety:

For whom this definition is still not clear enough, mastering is the step where we try to make fit different mixes in a whole. What I mean by that is fairly simple: Some mixes has been done tired at 2am, others fresh as a flower at 9am; some of them sound crazy loud and others very soft… Now, the question is : How do we put them together on a same record ?

Standardization:

Another good reason to get your mix mastered is to sound good everywhere. The problem with mixes, is usually that they have been mixed in less than perfect acoustical environment, so by definition, they won’t translate well everywhere else. A mastering studio will have a near-perfection acoustically treated room and very flat monitoring setup in order to make a sound-good-everywhere version of this mix.

Loudness:

You want your mix to be competitive in terms of loudness ? Okay, but don’t do it yourself, because it is the best way to ruin in 10 sec an excellent mix. The mastering engineer will use its talent, knowledge and experience to make sure that your songs don’t suffer too much from gain reduction undesirable effects. Moreover, mastering engineers use high end gear that helps to conserve the integrity of the master.

 

What is mixing ? (part 3)

The third part of this subject is based on stereo. Historically, the stereo recording has been invented in the 40s and I’ve been relatively rapidly applied to the music in the 50s. We probably all remember crazy recordings from the beatles (or whoever else of that time) in which the vocals are on a side and the rest of the band is on the other. Without falling into those extremistic approach, it is important to find an appropriate stereo balance that fits the song.

MONO VS STEREO

First, it is important to understand that it is not everything that has to be stereo wide. If stereo is atmospheric, don’t forget that mono is punchy. If you listen to hip hop/rap records, you will notice that most of the record is mono. It is simply because they want it to punch to its maximum. Something too wide will usually sound too soft or not enough focused. That’s why it is important to find a balance between those two extremes.

MONO LOWS and WIDE HIGHS LAW

Well, it is not a law. Let’s say that it is a very strong tendancy that consists to “mono” (yes, “to mono” as a verb!) the low frequency and wide the high frequencies. The way you make the transition between, if linearly or exponentially, is a question of taste, but that’s a good start. Let’s say that human hears like high frequencies to be wide spread and bass to be focused and loud. For the rest, it is yours to experiment and decide what fit most your music genre.