Posts Tagged ‘Compression’

Antress – Modern VR-ME (Review)

Sunday, July 8th, 2012

Recently, I was re-reading an old Sound on Sound magazine, more precisely its SOS mix rescue section, and I saw this plugin on the screen that looks very similar to the manley variable MU Compressor. Let me tell you that it caught my interest very quickly. Even if I’m not an analog fan for practical reasons, I’ve to admit that I would be more than happy to possess a manley compressor. I think it’s the dream of every mastering engineer. The marvelous object is quite pricy though. The idea of a plugin version seemed pretty interesting…

When I saw this, my reaction was “Someone made a plugin emulation of a manley product few years ago and nobody told me about it ?!”. While I was questionning my friendship with other sound engineers, I saw the MODERN prefix name on it which made me realize that it was a “MODERN family” plugin from Antress. The “it’s a freeware” reason always seems to be a good justification.

Unlike most sound engineers, I have absolutely nothing against the fact that a plugin is free or not. Often they use the same well known algorithm and the same precision; it’s then a question of judgement of which method to use. Moreover, the people that are giving it away are people that have done it by passion. This is an interesting factor that money can’t buy. Also, this is ain’t the first free plugin I review and, in general, I’ve said very good things about these plugins.

Few seconds later, I’m excited about the idea of having a “Manley” compressor and the first question that comes to my mind is “Where can I find this plugin ?”. I mean, it’s not part of the modern pack anymore… Which means it’s not even on the constructor website! Well, I managed to find it on another website which was hosting an oldversion of the pack.

So, how does it sound ?

That’s a tricky question. Does it sound good or does it sound like a Manley. Unfortunately, the answer is neither. Wow, that sounded very brutal…  Let me explain my point more clearly:

Compared to a Manley:

The cool thing with a Manley compressor(Slam, vari-MU, etc.) is that you can make things sound crazy loud and it’s just better. More you push it, more you get that wow sound. It is used very often on high end hip hop production to give that impact. Here, it’s completely different. I try to boost the things by every manner possible and every time when I bypass the plugin it sounds louder. However, it is true that the plugin behave in an “analog” way from a certain perspective; the way the compressor behave is far different from usual digital compressors and there is subtle texture. But if it can’t do its job properly, it’s simply degrading for no apparent reason.

By itself:

If I can’t push it without destroying it, why would I insert a compressor on a mastering chain ? (Let’s do not forget the “do no harm” rule of mastering.)

In conclusion:

I will admit that the GUI is beautiful and very inspiring, but unfortunately, it sounds nothing like the real thing. It has been very deceiving and ironic since it is suppose to emulate a high end reknown equipment. Even running at high sampling rates, it’s just not there. I find it quite ironic to “emulate” a gear that is reknown for its wonderful sound by poor sounding algorithms. Sad. (Overall rating (2.8/5)

PLUS:

  • Inspiring GUI, I mean, that looks very good on a screenshot!
  • Very distinctive texture
MINUS:
  • Sounds nothing like the real thing
  • Can’t be used to improve loudness
  • Very degrading compression
  • Not supported by every DAW

What is mixing ? (part 2)

Saturday, June 30th, 2012

audio-compression

As mentioned in the previous topic about “What is mixing ? (part 1)”, we defined the mix as a three dimensional world :

  1. Frequency
  2. Dynamic
  3. Stereo

Of course, like in the real world, we can also take into account the time as the fourth dimension, which is absolutely right. But for now, let us focus mainly on the three first ones. Since the frequency dimension has already been covered in the previous section, let us now move on to the dynamic aspect of mixing.

For some of us, in mastering, dynamic is everything… But from a mixing perspective, what does that mean ? Well, it is fairly simple: Some instruments are more dense than others, so they need to be compressed in order to be “competitive” in the mix. Some people (a lot actually) just compress everything to the maximum in the hope that it will sound crazy loud. Well, if it sounds loud, don’t expect me to believe that it sounds right, or either close to be good.

Honestly, if you want it to sound loud, ask your mastering engineer. This blogpost will encourage you to focus on relative dynamic rather that absolute dynamic (or loudness). What I mean by that is that you should make sure that the dynamic between your instruments is making sense, no matter what the dynamic of the whole song is.

That said, as a rule of thumb, start by simply compressing elements that are not dense enough to compete with others. A convenient example of that is vocals compared to brass. The compressor has not been invented to kill the dynamic, but simply to blend the instruments together. Keep that in mind and your mixes will sound better, I promise.

 

Variety of Sound – Density MKIII (Review)

Thursday, June 28th, 2012

Recently, I reviewed the VOS Baxter EQ, which was out since a while already. Today, we’re going with something fresher; Variety of Sounds’ last baby: Density MKIII.

Overview

Graphically, MKIII looks very similar to MKII; excepting the logo, the new “Color” button is the only visible change. However, the whole sound engine has been rebuilt, thanks to the knowledge acquired by Bootsy during his work on stateful saturation. Moreover, Bootsie announced it has a “mastering-grade” compressor. Since I wasn’t a huge fan of DMKII, I needed to give it a try.

Hands-on

I remembered that DMKII was experiencing difficulties treating drums, so I decided to try this first. Suprisingly, as soon as I increased the drive button a bit, I could feel the difference. Sonically, MKIII has a complete different character than its predecessor.  Density compressed the whole unit, without artifacts or pumping effect. It sounded very transparent.  It reminded me the elegant behavior of an Elysia Alpha. DMKIII supported very well important gain reduction without loosing it. I could smash the drum in it and it sounded very good and analog.

elysiaalpha

“Sonically, MKIII has a complete different character than its predecessor [...] It reminded me the elegant behavior of an Elysia Alpha.”

 

Let’s talk about color

As mentioned before, a “color” button has been added to the GUI. By default, its value is at 0.50 and it’s sounds very good as is. Personally, I didn’t feel the need to adjust it during my first test, since I found it well balanced. It gave the little analogish sound I wanted on the drum. In other words, it just felt right. On my second test however, I decided to give it a try, but this time, on a vocal track. For the purpose of the experiment, I decided to exagerate the color button to hear what it got in the belly. There is nothing extreme here, but it does the job quite well. An interesting point to mention: it doesn’t sound cheap at all, in contrast to most crappy “warmer” freeware plugin we find everywhere.

In conclusion, I have been very surprised by the improvement made on the Density franchise. If they look closely the same, MKII and MKIII have nothing in common sonically; DMKIII possesses everything we could expect from a high end compressor. I never thought I would say this one day, but I think we’ve got ourselves a mastering-grade freeware compressor ! Cheers! (Overall rating: 4.8/5)

PLUS:

  • Sounds excellent
  • Color button
  • CPU efficient

MINUS:

  • Since it is a soft knee, we would need two stages of compression to achieve high gain reduction at low ratio.  But since it’s CPU efficient and free, It don’t think it’s going to be a problem.

 

Resources: 

Variety of Sound website:

http://varietyofsound.wordpress.com/